As we all know by now, a big change is coming inside of React. with version 16. It's a significant one, because it will affect the performance of more complex React applications.
(EDIT: As Dan Abramov pointed out in his comment, even though 16 will be running on Fiber, it will run in synchronous mode, mimicking the "traditional" approach to rendering. This will not confer any changes in application behavior or performance. The async Fiber APIs will be exposed in some ways but will not be the default mode of operation. Read on nevertheless!)
The crux of the change is transitioning from processing updates in a synchronous, recursive way to relying on asynchronous scheduling and prioritization of interface changes. The desired result is 60 FPS and a pristine user experience. It's been a while since the announcement already, and many good things have been said and written. However, I like to see things for myself and understand how they work from the ground up. There were also a few topics that lacked "press coverage".
Thus, down the rabbit hole I went!
Fiber is not the most straightforward piece of software, both conceptually and code-wise, so it should be approached in a structured way. This post will go outside-in - starting from calling the render
function in client JS and changing state of a component, down to describing the steps taken by Fiber to do all the work. At a few points along the way you will be given a choice to go further down or return to the tip and track your way back to the same point from a different origin.
If you feel like it, you can grab the Fiber codebase from Github and track your way through the post in the code, starting here.
React source code is sprinkled with a lot of error handling, dev logging and performance measurement calls. I'm going to skip those and focus on the main logic for the sake of clarity.
Another point to note is that currently Fiber code is coupled to the DOM renderer in a few places, because things are still developing, as I understand it. I'll try to avoid referring to it, but you can assume that "the renderer" means "the DOM renderer" in this post.
So you have your HTML skeleton in place, relevant JS is loaded, and you hit that first render
call. Because the page and the fiber tree is empty (there is no root
), Fiber knows that it doesn't have to worry about asynchronous processing, since nothing should be happening outside of React itself. So it creates a fiber instance that will represent your container as the root of the fiber tree. Then it tells the Scheduler
that what happens next should be considered as unbatchedUpdates
. The update in question is telling the Reconciler
to updateContainer
, where the container
is the root fiber that has just been created.
"Updating the container" at this point means the following:
Set the root fiber context
. Yeah, the thing that the docs tell you to avoid using. Overall I haven't found anything relevant to this post there.
Push an update into the update queue of the root fiber. The "bulk" of the update is the state
. At that moment in the Scheduler
context it is called nextState
, because this state is what will be happening next. In the context of the update queue it is called partialState
, because it will be merged with the prevState
. It is also the state you use in your React components.
React's composability is nicely visible here - if you squint just a little, rendering your application is not much more than a glorified setState
call.
The update has a set priority level - remember that the Scheduler
has been told to do unbatchedUpdates
? Because of that the priority level is set to SynchronousPriority
. It means that this update must be done ASAP, without worrying about blocking the UI thread. The priority is being used to determine where in the fiber's update queue this particular update should go. In this case the queue is empty, so it will be the head. Even if the queue wasn't empty though, it's ordered by descending priority - the update would still go to the front (given there are no prior SynchronousPriority
updates there already).
Tell the Scheduler
to schedule the update work to be done. This is where the ball gets rolling. When the Scheduler
is told to schedule an update, it looks at the nodes in the fiber tree, traversing it using the return
property of each fiber.
This property is pointing to a node which should be worked on next in case a work phase gets interrupted (more on that later). For the sake of simplicity you can assume it's the parent fiber.
So the Scheduler
goes up the tree starting from the node that the update should be scheduled for, bumping up priorities where needed along the way, until it reaches the root. It can see that it's at the root, because there is no return
node from it. In the current case (initial render), the update has been scheduled for the root node, so we're already there.
Upon reaching the root, the Scheduler
puts it in a scheduledRoot
list (more about this later, that's how it later finds new work to do) and finally schedules the work according to given priority. In our example it's SynchronousPriority
, so it jumps to the "doing work" phase immediately.
That's all there is to render
. The "doing work" phase is generic across all the flows, so it's described in it's own chapter. You can go there now if you feel the flow. Alternatively, you can read how Fiber arrives at this phase when you call setState
if you need a bit more context.
Each React component instance has an updater
. The updater
is an injected dependency and mediates the communication between the components and the React core.
With Fiber, the updater
has 4 responsibilities:
Find a fiber instance in the tree that corresponds to this component.
Ask the Scheduler
about the priority level for this fiber.
Push updates to the fiber's update queue.
Schedule update work to be done with the determined priority level.
Sounds familiar? It should, because that's almost exactly the same thing that happens on render.
You probably know that, but I should point out that there are two forms of arguments it can be called with:
setState({ ... }, [callback])
setState((prevState, props) => ({ ... }), [callback])
It's not crucial at this point, but good for you to keep in mind as the first form will eventually become deprecated. More on that later.
Ok, so you call setState((prevState, props) => ({ ... }), [callback])
in your component. It tells its updater
to enqueue a setState
.
Let's go through the 4 responsibilities.
1. Find a fiber instance in the tree that corresponds to this component.
It's just getting a thing from the ReactInstanceMap
- which is just that, a map, nothing fancy. One perhaps slightly interesting thing about it is that it maps from public facing instances to internal methods. Example:
get: function(key) {
return key._reactInternalInstance;
},
2. Ask the Scheduler
about the priority level for this fiber.
There is a Scheduler
method called getPriorityContext
that provides a suitable priority level for a fiber update. For all intents and purposes, the priority level for a setState
will be LowPriority
. Refer to the glossary to see how that priority level stacks up against the others.
There are 2 edge cases to this, but you shouldn't concern yourself with them too much.
If you're studying for a test and must know, they are: explicitly passing a useSyncScheduling: true
parameter to the context getting function, which will result in SynchronousPriority
; and having priorityContext
of SynchronousPriority
during the work phase or a batchedUpdates
callback - which will result in TaskPriority
.
3. Push updates to the fiber's update queue.
This logic is pretty much the same as in the initial render case. The only differences are that:
setState
is not a top-level update, so the code doesn't check if the update is a top-level unmount.
the priority level is lower (LowPriority
).
The new update is being inserted to the fiber's update queue according to the priority level - so most likely it will get added to the end of the queue.
4. Schedule update work to be done with the determined priority level.
As I've mentioned before, this logic is generic across all the flows - so nothing changes here in terms of walking the tree. To reiterate, Fiber walks the return
nodes starting from the node for which the update is being scheduled until it reaches the root node (whose return
is null
). Along the way, it bumps up the pendingWorkPriority
of each node to the currently given level if it's lower. In this case the level is LowPriority
so it's not likely for too many changes in the pendingWorkPriority
values to occur.
After reaching the root, Fiber schedules the update work - due to LowPriority
it's scheduled with requestIdleCallback
. That brings us to the end of the setState
flow. The logic exits and when time comes, the work phase begins.
hh, you're here. Good. We've got a problem. A big one.
Well, not really. ;) Or not so much anymore at least, having asynchronous work scheduling on our side! That said though, you might want to take a breath/coffee/stretch before this one - this is the meat and potatoes of Fiber and might get a bit dense.
The actual execution of the scheduled work is split up in 2 main phases: render/reconciliation and commit.
Let's jump in.
Render / reconciliation.
This phase happens within the fiber tree and thus can be interrupted. No DOM interaction takes place here yet. This is one of the big wins and differentiating factors from the traditional renderer. As the code can rely on the deadline
value provided by requestIdleCallback
, it can split the work in time to avoid busting UI frames.
During this phase, Fiber aggregates the updates building up a second, workInProgress
copy of the fiber tree, which is the alternate
of the current
tree. The current
tree is the one that is flushed to the DOM at the given moment.
Each of the flows described previously stopped at the phase where the work was to be executed immediately (for SynchronousPriority
) or scheduled with an async callback request function.
The function that is being called or scheduled at that point is performWork
. Its purpose is to catch and handle errors happening during the reconciliation of the updates and building up the tree. It does it by running a while
loop that bails out in case of errors. Within this loop, the workLoop
function is being called.
We're here. The core of the nuclear reactor.
workLoop
finds a fiber to work on, which consists of looking through the scheduledRoot
list (that's where the top-level updates go, remember?) for the highest priority root fiber.
Then, it checks whether a deadline
exists and whether the current priority of work is lower than TaskPriority
, meaning that the execution of this work must obey the time limitations of the current frame. If there is no deadline
or the priority is high enough then it runs a normal while
loop until it can find no more work to do.
If a deadline
exists however (or the priority is low), then it runs a while
loop until there is work to be done and the deadline
hasn't yet expired. As long as that conditions hold, in terms of Fiber we are in a deferred batch. (again, any bells ringing? batchedUpdates
way back when I was describing render
?) This is where the decision is being made to either carry on with processing the fibers or to defer the processing to the next frame to avoid causing jank in the UI.
Here, the current unit of work is being performed. Performing the work is a process consisting of two stages: begin
and complete
.
Stage 1: beginning the work
When the work is "being begun", the code checks whether the priority of the work-in-progress fiber is high enough to be processed given the priority at which work is currently supposed to be processed and bails out if it's not.
Beginning the work encompasses a lot of things, which I think are out of scope since we're deep enough and they would take a lot of space to describe. In short, what happens here depends on the work-in-progress fiber type, and is handled by a big switch
statement:
switch (workInProgress.tag) {
case IndeterminateComponent:
return mountIndeterminateComponent(current, workInProgress, priorityLevel)
case FunctionalComponent:
return updateFunctionalComponent(current, workInProgress)
case ClassComponent:
return updateClassComponent(current, workInProgress, priorityLevel)
case HostRoot:
return updateHostRoot(current, workInProgress, priorityLevel)
case HostComponent:
return updateHostComponent(current, workInProgress)
case HostText:
return updateHostText(current, workInProgress)
case CoroutineHandlerPhase:
// This is a restart. Reset the tag to the initial phase.
workInProgress.tag = CoroutineComponent
// Intentionally fall through since this is now the same.
case CoroutineComponent:
return updateCoroutineComponent(current, workInProgress)
case YieldComponent:
// A yield component is just a placeholder, we can just run through the
// next one immediately.
return null
case HostPortal:
return updatePortalComponent(current, workInProgress)
case Fragment:
return updateFragment(current, workInProgress)
default:
invariant(
false,
'Unknown unit of work tag. This error is likely caused by a bug in ' +
'React. Please file an issue.'
)
}
The following, however, is crucial:
Those update
functions merge component states with the pendingState
values and memoize them, update children's props and perform reconciliation on subtrees.
Each change performed on the node's subtree causes it to be tagged with a specific effect tag, meaning that a side-effect shall be executed on it. You can refer to the glossary to see all the effect tags - in this phase, the only tags that are being used are ContentReset
, Err
, Placement
and Ref
.
The update
functions return return null
if the element is a leaf of the fiber tree, or return the child fiber if it has one. When they return the child fiber, we say that the beginning the work on this fiber has spawned new work.
If beginning the work on a fiber hasn's spawned any new work, a function is called that starts completing the work (stage 2) on the the work-in-progress fiber. If new work has been spawned, control is returned to workLoop
. It marks this new work as the nextUnitOfWork
to be processed in the next turn of the time-constraining while
loop. This is how the decision is being made to either carry on with processing the fibers or to defer the processing to the next frame to avoid causing jank in the UI.
Stage 2: completing the work
When beginning a unit of work hasn't spawned any new work, we are at a leaf of the fiber tree. In this case the code will complete the work for the current branch. Completing the work operates in a while
loop that stops upon finding a sibling
fiber (which gets returned to workLoop
) or reaching the root of the tree (which prompts the commit phase). The process consists of 4 steps:
Reset the fiber's priority.
Set update information.
Depending on the type of fiber being completed it may mean:
setting the new context
on the root fiber,
adding an Update
tag to the fiber's effectTag
, calculating the update payload (i.e. new props) and adding it to the fiber's updateQueue
,
adding a Ref
tag to the fiber's effectTag
if a ref
was defined on the component.
Build up the effect lists up the fiber branch.
If the work-in-progress fiber has a return
fiber and an effectTag
value different than NoEffect
, it will first append all the side effects from its effect list to the return
fiber's list and then append itself to it. The result is that each fiber's effect list is an ordered collection of its child subtree's side effects, ended by its own. It's ordered by the completion order of the children.
Traverse the tree further.
If the work-in-progress fiber has a sibling
fiber, it is returned to the workLoop
to make a decision whether to start processing it in this frame or to defer it to the next one. A sibling
fiber is the result of returning an array of elements from a render
function, that's one of the new features in Fiber.
If there is no sibling
, but a return
fiber exists, then it is set to be processed in the next turn of the completion stage's while
loop.
If the work-in-progress fiber doesn't have a return
or a sibling
fiber, it means that we have reached the root of the fiber tree.
If the nextPriorityLevel
is SynchronousPriority
or TaskPriority
, it means that the work that has just been completed is related to a scheduled root and also that it has not been scheduled with an async callback request. In that case, the code immediately begins the commit phase by calling commitAllWork(workInProgress)
. Otherwise, when the priority is lower (i.e. work belongs to a deferred batch), the work-in-progress is being set as a pendingCommit
. The workLoop
will decide when to commit the work in the pendingCommit
based on how much time is left in the frame.
That's it for this stage. The result of completing a unit of work (fiber) is either entering the commit phase immediately or having a non-null pendingBatch
.
The commit phase will be described in the next chapter.
I'll close off the render/reconciliation phase description by pointing out that the workLoop
checks for the existence of a pendingBatch
and if there is enough time within the current frame, it calls commitAllWork(pendingBatch)
, thus entering the commit phase.
Commit
This is where the contents of the work-in-progress fiber tree get flushed to the DOM - in other words, this is when all the side effects from the fiber tree get executed. This phase is not designed to be interruptible, since otherwise it would open up possibilities for inconsistent "in-between" UI states. It is being achieved by setting a priority level TaskPriority
for the whole time of the phase. The previous priority level is being stowed away as previousPriorityContext
.
The entry point for committing the work is the commitAllWork
function.
Before starting going through the effect list of the fiber tree, it checks if the root fiber has an effectTag
on it too. This is because during the completion phase, the effectTag
was being added to the return
fiber's effect list. There is no return
fiber for the root of the tree, hence it is done here afterwards.
The commit process consists of two passes through the whole effect list of the fiber tree.
The first pass does DOM manipulation (placement, updates, deletions) using the injected renderer and unmounts ref
functions.
After the first pass, Fiber swaps the work-in-progress tree with the current
one. That's because the work-in-progress one just got flushed to the DOM, so conceptually it became the current
.
The second pass calls lifecycle hooks, setState
callbacks, ref
callbacks and component-level error handling methods (new feature in Fiber!).
After the second pass (and some housekeeping), the priority level from before the commit ie restored from previousPriorityContext
.
With sufficient squinting and skipping over ancillary details, we have drilled through the main features of React Fiber, from the first client render
call, down to the nitty-gritty of scheduling and splitting the work into phases.
If you didn't have the Fiber codebase handy while reading this, it might be interesting for you to go grab it and read through this post again - this time tracking your steps through the code. You'll see that even though there is quite a few cogs in the machine of Fiber, it is way less complicated than you'd expect.
If you see any mistakes or omissions, feel free to point them out! I'll amend the post.
I did my best to skip over aspects that were not key to the main responsibility of Fiber. But a few of them are very interesting in themselves, or are used in an interesting way, for example:
There might be another post coming, which will describe those things, so stay tuned!
And lastly, the obligatory wafting paragraph. It's good to actually know how the tools you use every day work. Of course it's not always possible or sensible to look at everything - but the perspective, sense of confidence and satisfaction gained from this type of activity is significant. You have to read a lot to become a great writer. I think programmers are no different - and JavaScript fatigue, the state of Web development, Angular 4, React 16 or Webpack 3 should not serve as an excuse to neglect this practice.
As craftspeople, we need to study the tools we use and other people's craft we see around us to improve our own and perhaps eventually surpass it.
Glossary: types and constants
Here are some important types and constants used in the Fiber codebase. I'm not putting them at the top to allow you to jump right into the interesting stuff without having to waddle through a bunch of things that don't make sense out of context.
Update
An Update
looks like this:
type Update = {
priorityLevel: PriorityLevel,
partialState: PartialState<any, any>,
callback: Callback | null,
isReplace: boolean,
isForced: boolean,
isTopLevelUnmount: boolean,
next: Update | null,
}
Where PartialState
is what you pass into setState
: either an object or a (prevState, props) => partialState
function.
Update queue
A fiber's update queue looks like this:
export type UpdateQueue = {
first: Update | null,
last: Update | null,
hasForceUpdate: boolean,
callbackList: null | Array<Callback>,
}
The callbackList
holds the callback
values you passed in to setState(stateUpdater, [callback])
, if any.
Priority levels
type PriorityLevel = 0 | 1 | 2 | 3 | 4 | 5 | 6;
NoWork: 0, // No work is pending.
SynchronousPriority: 1, // For controlled text inputs. Synchronous side-effects.
TaskPriority: 2, // Completes at the end of the current tick.
AnimationPriority: 3, // Needs to complete before the next frame.
HighPriority: 4, // Interaction that needs to complete pretty soon to feel responsive.
LowPriority: 5, // Data fetching, or result from updating stores.
OffscreenPriority: 6, // Won't be visible but do the work in case it becomes visible.
When Fiber schedules work, SynchronousWork
is scheduled immediately on the UI thread, AnimationPriority
is scheduled with requestAnimationFrame
and the lower priorities with requestIdleCallback
.
Whenever "higher/highest priority level" is being mentioned, there is always an asterisk: "except for NoWork
". The code always checks for that priority level separately.
Side effect tags (types of side effects)
type TypeOfSideEffect = number
NoEffect: 0, // 0b0000000
Placement: 1, // 0b0000001
Update: 2, // 0b0000010
PlacementAndUpdate: 3, // 0b0000011
Deletion: 4, // 0b0000100
ContentReset: 8, // 0b0001000
Callback: 16, // 0b0010000
Err: 32, // 0b0100000
Ref: 64, // 0b1000000
Having the tags defined like this allows using the binary operations in a handy way. (I mean adding new tags by effectTag |= Placement
, removing them with effectTag &= ~Placement
etc.)
Fiber vs fiber
Whenever I refer to Fiber with a capital F, I mean React Fiber, the new reconciler. Whenever I refer to a fiber with a lowercase f, I mean the data structure representing the basic unit of work related to a React component. The data structure like this (I'm leaving most of Facebook's comments as they're very good):
type Fiber = {
// These fields conceptually belong to an instance of the component
// this fiber is related to.
// Tag identifying the type of fiber.
tag: TypeOfWork,
// Unique identifier of this child.
key: null | string,
// The function/class/module associated with this fiber.
type: any,
// The local state associated with this fiber.
stateNode: any,
// Remaining fields belong to Fiber
// The Fiber to return to after finishing processing this one.
// This is effectively the parent, but there can be multiple parents (two)
// so this is only the parent of the thing we're currently processing.
// It is conceptually the same as the return address of a stack frame.
return: Fiber | null,
// Singly Linked List Tree Structure.
child: Fiber | null,
sibling: Fiber | null,
index: number,
// The ref last used to attach this node.
// I'll avoid adding an owner field for prod and model that as functions.
ref: null | (((handle: mixed) => void) & { _stringRef: ?string }),
// Input is the data coming into process this fiber. Arguments. Props.
pendingProps: any, // This type will be more specific once we overload the tag.
memoizedProps: any, // The props used to create the output.
// A queue of state updates and callbacks.
updateQueue: UpdateQueue | null,
// The state used to create the output
memoizedState: any,
// Bitfield that describes properties about the fiber and its subtree. E.g.
// the AsyncUpdates flag indicates whether the subtree should be async-by-
// default. When a fiber is created, it inherits the internalContextTag of its
// parent. Additional flags can be set at creation time, but after than the
// value should remain unchanged throughout the fiber's lifetime, particularly
// before its child fibers are created.
internalContextTag: TypeOfInternalContext,
// Effect
effectTag: TypeOfSideEffect,
// Singly linked list fast path to the next fiber with side-effects.
nextEffect: Fiber | null,
// The first and last fiber with side-effect within this subtree. This allows
// us to reuse a slice of the linked list when we reuse the work done within
// this fiber.
firstEffect: Fiber | null,
lastEffect: Fiber | null,
// This will be used to quickly determine if a subtree has no pending changes.
pendingWorkPriority: PriorityLevel,
// This value represents the priority level that was last used to process this
// component. This indicates whether it is better to continue from the
// progressed work or if it is better to continue from the current state.
progressedPriority: PriorityLevel,
// If work bails out on a Fiber that already had some work started at a lower
// priority, then we need to store the progressed work somewhere. This holds
// the started child set until we need to get back to working on it. It may
// or may not be the same as the "current" child.
progressedChild: Fiber | null,
// When we reconcile children onto progressedChild it is possible that we have
// to delete some child fibers. We need to keep track of this side-effects so
// that if we continue later on, we have to include those effects. Deletions
// are added in the reverse order from sibling pointers.
progressedFirstDeletion: Fiber | null,
progressedLastDeletion: Fiber | null,
// This is a pooled version of a Fiber. Every fiber that gets updated will
// eventually have a pair. There are cases when we can clean up pairs to save
// memory if we need to.
alternate: Fiber | null,
// Conceptual aliases
// workInProgress : Fiber -> alternate The alternate used for reuse happens
// to be the same as work in progress.
}